"There is danger from all men. The only maxim of a free government ought to be to trust no man living with
power to endanger the public liberty." - - - - John Adams

Tuesday, December 10, 2013

Now the NSA is spying on Internet gamers without a warrant

The South Park episode "Make Love, Not Warcraft"

"You can just hang around outside in the sun all day,
tossing a ball around, or you can sit at your
computer and do something that matters!"

Fucking Moron Alert  -  Big Brother's thirst for spying on you 24 hours a day without a search warrant knows no end.  Now the fucking morons at the NSA are paying Federal Agents to play Internet games like "World of Warcraft" in a never ending hunt for bad guys.

Keep in mind this "hunt" for terrorists is as phony as a $3 bill.  Almost no one is in jail from this spying and even when the Russians warned us about the Boston Bombers we did nothing.  This 1984 Bullshit is not about terrorism.  The government is frightened to death of their own people turning against them.

American and British intelligence has been spying on gamers across the world, media outlets reported Monday, saying that the world's most powerful espionage agencies packed virtual universes full of undercover agents and surreptitiously monitored traffic across online fantasy games such as "World of Warcraft."

Stories carried Monday in The New York Times, the Guardian, and ProPublica said U.S. and U.K. spies have spent years trawling online games for terrorists or informants.

The stories, based on documents leaked by former National Security Agency contractor Edward Snowden, offer an unusual take on America's world-spanning surveillance campaign, suggesting that even the fantasy worlds popular with children, teens, and escapists of all ages aren't beyond the attention of the NSA and its British counterpart, GCHQ reports Breitbart.

Virtual universes like World of Warcraft can be massively popular, drawing in millions of players who log months' worth of real world time competing with other players for online glory, virtual treasure, and magical loot. At its height, World of Warcraft boasted some 12 million paying subscribers, more than the population of Greece. Other virtual worlds, like Linden Labs' "Second Life" or the various games hosted by Microsoft's Xbox _ home to the popular science fiction-themed shoot-em-up "Halo" _ host millions more.

The hand wringing spy agencies have long worried that such games serve as a good cover for terrorists or other evildoers who could use in-game messaging systems to swap information. In one of the documents cited Monday by media outlets, the NSA warned that the games could give intelligence targets a place to "hide in plain sight."

The 82-page-document, published on The New York Times' website, also noted that opponents could use video games to recruit other users or carry out virtual weapons training _ pointing to the Sept. 11, 2001 hijackers as examples of terrorists who had used flight simulation software to hone their skills.

South Park WoW Trailer  

"I am the mightiest dwarf in all of Azeroth!"
Eric Cartman
Kyle: "Wow, look at all these people playing right now."
Cartman: "Yeah, it's bullcrap. I'll bet half of these people are Koreans."

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